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Sunday, February 25, 2018

Ep1 Session 2 Rules Notes

Combat Movement in the sewers

During the encounter with the scoundrels in the sewer, I failed to invoke movement costs correctly.  The knee deep sludge of the sewer should have made moving 1 yard cost 2 yards of movement.  There also should have been bad footing penalties for all combatants.  Icarus's ability to move and spin in place to fire back at his opponents would have been heavily affected.  This is where a combat map would have been very handy.  I'm finding it hard to mentally track the relative movement of players and their opponents!  I will look into printable tokens and maps.  







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